test.prg
Code: Select all
function Main()
return nil
function Another()
Test( Version() )
return nil
#pragma BEGINDUMP
#include <hbapi.h>
void MsgInfo( char * );
HB_FUNC( TEST )
{
MsgInfo( hb_parc( 1 ) );
}
#pragma ENDDUMP
Code: Select all
function Main()
return nil
function Another()
Test( Version() )
return nil
#pragma BEGINDUMP
#include <hbapi.h>
void MsgInfo( char * );
HB_FUNC( TEST )
{
MsgInfo( hb_parc( 1 ) );
}
#pragma ENDDUMP
I expect that we could have a first version in just few days. Harbour for Windows 8 WinRT is working and now I am building a console alike app so you can load, save and run PRGs from it. Or alternativaly you can build your own apps using it (without the need of the console)Otto wrote:Hello Antonio,
congratulations and thank you.
I would like to take beside FWDN also a subscription for FWDN WinRT.
Best regards,
Otto
Antonio Linares wrote:This is a demo built using Harbour for Windows 8 WinRT:
Otto, WinRt is the api for Windows 8, in 28 days you can buy Windows 8 from stores, or download the 90 days trial from internet.Otto wrote:Hello Antonio,
congratulations and thank you.
I would like to take beside FWDN also a subscription for FWDN WinRT.
Best regards,
Otto
Yes, we can use all WinRT features. We are a truly C/C++ WinRT app. I have recompiled the entire Harbour using WinRT-make programs that manipulate the live tiles?
-send programs to the Marketplace of Windows 8 and sell there?
Thats what gave me the key I remebered I had read that Windows phone 8 allows C/C++ code. When I reviewed Visual Studio 2012 Ultimate and saw the C/C++ support, then I got the connection. We can use the same implementation on Windows Phone 8-in the future do these same programs for Windows phone 8? Windows 8 and Windows phone 8 share the same kernel.