efectos para dialogos
Posted: Fri Feb 15, 2008 2:51 am
Aqui les dejo codigo para algunos efectos para dialogos. Espero le gusten
#include 'fivewin.ch'
#define AW_HOR_POSITIVE 1 // Animates the window from left to right. This flag can be used with roll or slide animation.
#define AW_HOR_NEGATIVE 2 // Animates the window from right to left. This flag can be used with roll or slide animation.
#define AW_VER_POSITIVE 4 // Animates the window from top to bottom. This flag can be used with roll or slide animation.
#define AW_VER_NEGATIVE 8 // Animates the window from bottom to top. This flag can be used with roll or slide animation.
#define AW_CENTER 16 // Makes the window appear to collapse inward if AW_HIDE is used or expand outward if the AW_HIDE is not used.
#define AW_HIDE 65536 // Hides the window. By default, the window is shown.
#define AW_ACTIVATE 131072 // Activates the window.
#define AW_SLIDE 262144 // Uses slide animation. By default, roll animation is used.
#define AW_BLEND 524288 // Uses a fade effect. This flag can be used only if hwnd is a top-level window.
Function Main()
Local oDlg
Local oBtn
Define Dialog oDlg From 10, 10 To 300, 500 Pixel
@ 10, 10 Button oBtn Size 50, 10 Of oDlg Pixel Action oDlg : End()
Activate Dialog oDlg On Init Centra( oDlg ) Centered Valid( Fade( oDlg ), .t. )
Return 0
Function fade( oDlg )
If( AnimateWindow( oDlg : hWnd, 1000, AW_BLEND + AW_HIDE ) == 0 )
oDlg : Hide()
endif
Return 0
Function Centra( oDlg )
AnimateWindow( oDlg : hWnd, 200, AW_CENTER )
Return 0
DLL32 function AnimateWindow( hWnd As LONG, dwTime As LONG, dwFlags As LONG ) AS LONG PASCAL ;
from "AnimateWindow" lib "user32.DLL"
#include 'fivewin.ch'
#define AW_HOR_POSITIVE 1 // Animates the window from left to right. This flag can be used with roll or slide animation.
#define AW_HOR_NEGATIVE 2 // Animates the window from right to left. This flag can be used with roll or slide animation.
#define AW_VER_POSITIVE 4 // Animates the window from top to bottom. This flag can be used with roll or slide animation.
#define AW_VER_NEGATIVE 8 // Animates the window from bottom to top. This flag can be used with roll or slide animation.
#define AW_CENTER 16 // Makes the window appear to collapse inward if AW_HIDE is used or expand outward if the AW_HIDE is not used.
#define AW_HIDE 65536 // Hides the window. By default, the window is shown.
#define AW_ACTIVATE 131072 // Activates the window.
#define AW_SLIDE 262144 // Uses slide animation. By default, roll animation is used.
#define AW_BLEND 524288 // Uses a fade effect. This flag can be used only if hwnd is a top-level window.
Function Main()
Local oDlg
Local oBtn
Define Dialog oDlg From 10, 10 To 300, 500 Pixel
@ 10, 10 Button oBtn Size 50, 10 Of oDlg Pixel Action oDlg : End()
Activate Dialog oDlg On Init Centra( oDlg ) Centered Valid( Fade( oDlg ), .t. )
Return 0
Function fade( oDlg )
If( AnimateWindow( oDlg : hWnd, 1000, AW_BLEND + AW_HIDE ) == 0 )
oDlg : Hide()
endif
Return 0
Function Centra( oDlg )
AnimateWindow( oDlg : hWnd, 200, AW_CENTER )
Return 0
DLL32 function AnimateWindow( hWnd As LONG, dwTime As LONG, dwFlags As LONG ) AS LONG PASCAL ;
from "AnimateWindow" lib "user32.DLL"