FUNCTION DISPLAY 3.0 DISPONIBLE !!
Re: FUNCTION DISPLAY 3.0 DISPONIBLE !!
Parece que está función trabaja SOLO para dialogos/ controles diseñados como recursos.
Re: FUNCTION DISPLAY 3.0 DISPONIBLE !!
João Santos - São Paulo - Brasil
- Antonio Linares
- Site Admin
- Posts: 37481
- Joined: Thu Oct 06, 2005 5:47 pm
- Location: Spain
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Re: FUNCTION DISPLAY 3.0 DISPONIBLE !!
Code: Select all
#include "FiveWin.ch"
#include "common.ch"
#include "xbrowse.ch"
*********************************************************************
* NOME......: DISPLAY(oWnd,nResolution)
*
* VERSAO....: 3.0 - Julho de 2010
*
* AUTOR.....: William de Brito Adami e FiveWidi, que iniciou este projeto
* no Forum Espanhol de Fivewin .
*
* DESCRICAO.: Funcao para exibir a tela sempre igual em qualquer
* resolucao, independente da fonte ou controle utilizado.
*
* PARAMETROS: oWnd: Window ou Dialog a ser redimensionado
* nResolution: Numero correspondente a resolucao
* que se desenhou inicialmente a tela.
*
*********************************************************************
function display( oWnd, nResolution, lFullres )
local lAutoresize:=.t. , nWhatSize:=0, lRepaint:=.t.
* atencao: nResolution identifica em que resolucao foram inicialmente
* desenhadas as telas, e DEVE ter um dos seguintes valores:
*
* 1 = 640 X 480
* 2 = 800 X 600
* 3 = 1024 X 768
* 4 = 1152 X 864
* 5 = 1280 X 800
* 6 = 1280 X 1024
* 7 = 1600 X 1200
* 8 = 768 X 1024
* 9 = 1440 X 900
* 10 = 1280 X 768
* 11 = 1280 X 720
AutResiz( lAutoresize, nWhatSize, oWnd, nResolution, lRepaint, lFullres )
return nil
/*
(20/08/2009) Inicio do REdesenvolvimento da funcao.
Parametros recebidos :
lAutoresize: ativa / desativa redimensionamento automatico
nWhatSize: permite for‡ar o redimensionamento a valores concretos;
permitindo desta maneira que a aplica‡ao possa ter um valor
ao qual redimensionar as telas.
oWnd: Objeto/janela/dialogo/controle a ser redimensionado.
nResolution: Numero que identifica que resolucao tinha a tela na qual
se desenhou o objeto.
lRepaint: Indicador se deve repintar o objeto uma vez redimensionado.
lFullres: Indica se os textos devem ser redimensionados no tamanho maximo
do resource desenhado.
Esta funcao deve ser utilizada no evento ON INIT do ACTIVATE das WINDOWs
e DIALOGs .
Exemplo:
ACTIVATE DIALOG oDlg ON INIT display(oDlg,2,.t.) //desenhada em 800 X 600
-* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -* -*
*/
FUNCTION AutResiz( lAutoresize, nWhatSize, oWnd, nResolution, lRepaint,lFullres )
// Resolucao da tela no momento de definir os controles.
Local nOriWidth, nOriHeight
// o normal seria que fosse a resolucao atual da tela (nWhatSize=0).
// Se permite forcar esta resolucao mediante o valor de nWhatSize=1,2,3,4,5,6,7,....
Local nWidth, nHeight
// Sao as relacoes entre a resolucao de tela e a resolucao de desenho.
Local nFactorWitdh, nFactorHeight
Local nContador,ofonttmp
DEFAULT lRepaint := .T.
nOriWidth := 0
nOriHeight := 0
nWidth := 0
nHeight := 0
nContador := 0
If ABS(nResolution) = 1
nOriWidth := 640
nOriHeight := 480
ElseIf ABS(nResolution) = 2
nOriWidth := 800
nOriHeight := 600
ElseIf ABS(nResolution) = 3
nOriWidth := 1024
nOriHeight := 768
ElseIf ABS(nResolution) = 4
nOriWidth := 1152
nOriHeight := 864
ElseIf ABS(nResolution) = 5
nOriWidth := 1280
nOriHeight := 800
ElseIf ABS(nResolution) = 6
nOriWidth := 1280
nOriHeight := 1024
ElseIf ABS(nResolution) = 7
nOriWidth := 1600
nOriHeight := 1200
ElseIf ABS(nResolution) = 8
nOriWidth := 768
nOriHeight := 1024
ElseIf ABS(nResolution) = 9
nOriWidth := 1440
nOriHeight := 900
ElseIf ABS(nResolution) = 10
nOriWidth := 1280
nOriHeight := 768
ElseIf ABS(nResolution) = 11
nOriWidth := 1280
nOriHeight := 720
Else
ScrResolution( @nOriWidth, @nOriHeight )
Endif
If nWhatSize = 1
nWidth := 640
nHeight := 480
ElseIf nWhatSize = 2
nWidth := 800
nHeight := 600
ElseIf nWhatSize = 3
nWidth := 1024
nHeight := 768
ElseIf nWhatSize = 4
nWidth := 1152
nHeight := 864
ElseIf nWhatSize = 5
nWidth := 1280
nHeight := 800
ElseIf nWhatSize = 6
nWidth := 1280
nHeight := 1024
ElseIf nWhatSize = 7
nWidth := 1600
nHeight := 1200
ElseIf nWhatSize = 8
nWidth := 768
nHeight := 1024
ElseIf nWhatSize = 9
nWidth := 1440
nHeight := 900
ElseIf nWhatSize = 10
nWidth := 1280
nHeight := 768
ElseIf nWhatSize = 11
nWidth := 1280
nHeight := 720
Else
ScrResolution( @nWidth, @nHeight )
Endif
If lAutoresize .and. nOriHeight != nHeight
/* Este sera o caso habitual, ao qual se pretende redimensionar
os controles na resolucao da tela na qual estao viendo. */
If nResolution > 0
nFactorWitdh := nWidth / nOriWidth
nFactorHeight := nHeight / nOriHeight
ElseIf nResolution < 0
nFactorWitdh := nOriWidth / nWidth
nFactorHeight := nOriHeight / nHeight
EndIf
If lRepaint
oWnd:Hide()
EndIf
* se aumentou a altura
If nFactorHeight > 1
*****************************
* se tiver barbutton * NOVO *
*****************************
if ownd:obar <> NIL
ownd:obar:nwidth:=ownd:obar:nwidth* nfactorwitdh
ownd:obar:nHeight:=ownd:obar:nHeight*nfactorheight
ownd:obar:nbtnwidth:=ownd:obar:nbtnwidth*nfactorwitdh
ownd:obar:nbtnHeight:=ownd:obar:nbtnHeight*nfactorheight
for i= 1 to len(ownd:obar:acontrols)
ownd:obar:acontrols[i]:Move( ownd:obar:acontrols[i]:nTop * nFactorHeight , ;
ownd:obar:acontrols[i]:nLeft * nFactorWitdh, ;
ownd:obar:acontrols[i]:nWidth * nFactorWitdh, ;
ownd:obar:acontrols[i]:nHeight * nFactorHeight , ;
.F. )
* redimensiona o BMP da BARBUTTON
o:=ownd:obar:acontrols[i]:hbitmap1
if o<>0
hbmp:=ownd:obar:acontrols[i]:hbitmap1
nbmpwidth := nbmpwidth(hbmp)
nbmpheight:= nbmpheight(hbmp)
larg:=nbmpwidth*nfactorwitdh
alt:=nbmpheight*nfactorheight
o:=resizebmp(o,larg ,alt )
ownd:obar:acontrols[i]:hbitmap1:=o
endif
next
ownd:obar:refresh()
endif
If oWnd:ClassName()$"/TIMAGE/"
ad:=getcoors(ownd:hWnd)
oWnd:Move( oWnd:nTop * nFactorHeight , ;
oWnd:nLeft * nFactorWitdh, ;
((ad[4]-ad[2])) * nFactorWitdh, ;
((ad[3]-ad[1])) * nFactorHeight , ;
.F. )
Else
oWnd:Move( oWnd:nTop * nFactorHeight , ;
oWnd:nLeft * nFactorWitdh, ;
oWnd:nWidth * nFactorWitdh, ;
oWnd:nHeight * nFactorHeight , ;
.F. )
EndIf
EndIf
if oWnd:ClassName()$"/TFOLDER/TPAGES/"
If ValType( oWnd:aDialogs ) = "A"
For nContador := 1 To Len( oWnd:aDialogs )
AutResiz( lAutoresize, nWhatSize, oWnd:aDialogs[nContador], nResolution, .F.,lFullres )
EndFor
EndIf
Elseif oWnd:ClassName()$"/TBTNBMP/"
*********************************
* redimensiona o BMP do BTNBMP
o:=oWnd:hbitmap1
if o<>0
hbmp:=ownd:hbitmap1
nbmpwidth := nbmpwidth(hbmp)
nbmpheight:= nbmpheight(hbmp)
larg:=nbmpwidth*nfactorwitdh
alt:=nbmpheight*nfactorheight
o:=resizebmp(o,larg ,alt )
oWnd:hbitmap1:=o
endif
*********************************
elseif oWnd:ClassName()$"/TCOMBOBOX/TDBCOMBO/"
Else
If ValType( oWnd:aControls ) = "A"
For nContador := 1 To Len( oWnd:aControls )
AutResiz( lAutoresize, nWhatSize, oWnd:aControls[nContador], nResolution, .F.,lFullres )
* ajuste de fontess
* controle TSAY
if ownd:acontrols[nContador]:classname$"/TSAY/TSAYREF/"
ajustaalt(ownd:acontrols[nContador],nfactorheight,lFullres)
ajustalarg(ownd:acontrols[nContador],ownd,nfactorwitdh,lFullres)
ELSEif ownd:acontrols[nContador]:classname$"/TGET/TSSAY/TDSAY/"
ajustaalt(ownd:acontrols[nContador],nfactorheight,lFullres)
ajl_FLD(ownd:acontrols[nContador],nFactorWitdh)
ELSEif ownd:acontrols[nContador]:classname$"/TFOLDER/TPAGES/TCOMBOBOX/TGROUP/TTREE/TCHECKBOX/TBTNBMP/TTOOLBAR/TRADIO/TDBCOMBO/TTABS/TXBROWSE/TSBROWSE/TWBROWSE/"
aja_FLD(ownd:acontrols[nContador],nFactorHeight)
ajl_FLD(ownd:acontrols[nContador],nFactorWitdh)
endif
EndFor
EndIf
EndIf
* se diminuiu a altura
If nFactorHeight < 1
*****************************
* se tiver barbutton * NOVO *
*****************************
if ownd:obar <> NIL
ownd:obar:nwidth:=ownd:obar:nwidth* nfactorwitdh
ownd:obar:nHeight:=ownd:obar:nHeight*nfactorheight
ownd:obar:nbtnwidth:=ownd:obar:nbtnwidth*nfactorwitdh
ownd:obar:nbtnHeight:=ownd:obar:nbtnHeight*nfactorheight
for i= 1 to len(ownd:obar:acontrols)
ownd:obar:acontrols[i]:Move( ownd:obar:acontrols[i]:nTop * nFactorHeight , ;
ownd:obar:acontrols[i]:nLeft * nFactorWitdh, ;
ownd:obar:acontrols[i]:nWidth * nFactorWitdh, ;
ownd:obar:acontrols[i]:nHeight * nFactorHeight , ;
.F. )
* redimensiona o BMP da BARBUTTON
o:=ownd:obar:acontrols[i]:hbitmap1
if o<>0
hbmp:=ownd:obar:acontrols[i]:hbitmap1
nbmpwidth := nbmpwidth(hbmp)
nbmpheight:= nbmpheight(hbmp)
larg:=nbmpwidth*nfactorwitdh
alt:=nbmpheight*nfactorheight
o:=resizebmp(o,larg ,alt )
ownd:obar:acontrols[i]:hbitmap1:=o
endif
next
ownd:obar:refresh()
endif
***************************************
if oWnd:ClassName()$"/TIMAGE/"
ad:=getcoors(ownd:hWnd)
oWnd:Move( oWnd:nTop * nFactorHeight , ;
oWnd:nLeft * nFactorWitdh, ;
((ad[4]-ad[2])) * nFactorWitdh, ;
((ad[3]-ad[1])) * nFactorHeight , ;
.F. )
Elseif oWnd:ClassName()$"/TBTNBMP/"
oWnd:Move( oWnd:nTop * nFactorHeight , ;
oWnd:nLeft * nFactorWitdh, ;
oWnd:nWidth * nFactorWitdh, ;
oWnd:nHeight * nFactorHeight , ;
.F. )
*********************************
* redimensiona o BMP do BTNBMP
o:=oWnd:hbitmap1
if o<>0
hbmp:=ownd:hbitmap1
nbmpwidth := nbmpwidth(hbmp)
nbmpheight:= nbmpheight(hbmp)
larg:=nbmpwidth*nfactorwitdh
alt:=nbmpheight*nfactorheight
o:=resizebmp(o,larg ,alt )
oWnd:hbitmap1:=o
endif
*********************************
Else
oWnd:Move( oWnd:nTop * nFactorHeight , ;
oWnd:nLeft * nFactorWitdh, ;
oWnd:nWidth * nFactorWitdh, ;
oWnd:nHeight * nFactorHeight , ;
.F. )
endif
If ValType( oWnd:aControls ) <> "A"
* ajuste de fontess
* controle TSAY
if ownd:classname$"/TSAY/TSAYREF/"
ajustaalt(ownd,nfactorheight,lFullres)
ajustalarg(ownd,ownd,nfactorwitdh,lFullres)
ELSEif ownd:classname$"/TGET/TSSAY/TDSAY/"
ajustaalt(ownd,nfactorheight,lFullres)
ajl_FLD(ownd,nFactorWitdh)
ELSEif ownd:classname$"/TFOLDER/TPAGES/TCOMBOBOX/TGROUP/TTREE/TCHECKBOX/TBTNBMP/TTOOLBAR/TRADIO/TDBCOMBO/TTABS/TXBROWSE/TSBROWSE/TWBROWSE/"
aja_FLD(ownd,nFactorHeight)
ajl_FLD(ownd,nFactorWitdh)
endif
EndIf
EndIf
If lRepaint
if oWnd:lCentered // *** AAA ***//
oWnd:Center() // *** AAA ***//
endif // *** AAA ***//
oWnd:Show()
EndIf
***************************************
* se for resolucao igual a que desenhou
***************************************
elseif lAutoresize .and. nOriHeight = nHeight
if lfullres
If nResolution > 0
nFactorWitdh := nWidth / nOriWidth
nFactorHeight := nHeight / nOriHeight
ElseIf nResolution < 0
nFactorWitdh := nOriWidth / nWidth
nFactorHeight := nOriHeight / nHeight
EndIf
If oWnd:ClassName()$"/TFOLDER/TPAGES/"
If ValType( oWnd:aDialogs ) = "A"
For nContador := 1 To Len( oWnd:aDialogs )
AutResiz( lAutoresize, nWhatSize, oWnd:aDialogs[nContador], nResolution, .F.,lfullres )
EndFor
EndIf
elseif oWnd:ClassName()$"/TIMAGE/" //TBITMAP/TLISTBOX/TWBROWSE/TSSAY/TDSAY/TSAYREF/"
ad:=getcoors(ownd:hWnd)
oWnd:Move( oWnd:nTop * nFactorHeight , ;
oWnd:nLeft * nFactorWitdh, ;
((ad[4]-ad[2])) * nFactorWitdh, ;
((ad[3]-ad[1])) * nFactorHeight , ;
.F. )
elseif oWnd:ClassName()$"/TCOMBOBOX/TDBCOMBO/"
Else
If ValType( oWnd:aControls ) = "A"
For nContador := 1 To Len( oWnd:aControls )
AutResiz( lAutoresize, nWhatSize, oWnd:aControls[nContador], nResolution, .F.,lfullres )
* ajuste de fontes
* controle TSAY
if ownd:acontrols[nContador]:classname$"/TSAY/TSAYREF/"
ajustaalt(ownd:acontrols[nContador],nfactorheight,lFullres)
ajustalarg(ownd:acontrols[nContador],ownd,nfactorwitdh,lFullres)
ELSEif ownd:acontrols[nContador]:classname$"/TGET/TSSAY/TDSAY/"
ajustaalt(ownd:acontrols[nContador],nfactorheight,lFullres)
ajl_FLD(ownd:acontrols[nContador],nFactorWitdh)
ELSEif ownd:acontrols[nContador]:classname$"/TFOLDER/TPAGES/TCOMBOBOX/TGROUP/TTREE/TCHECKBOX/TBTNBMP/TTOOLBAR/TRADIO/TDBCOMBO/TTABS/TXBROWSE/TSBROWSE/TWBROWSE/"
aja_FLD(ownd:acontrols[nContador],nFactorHeight)
ajl_FLD(ownd:acontrols[nContador],nFactorWitdh)
endif
EndFor
EndIf
EndIf
endif
EndIf
Return Nil
FUNCTION AjustaLarg(oq,ownd,nfact,lfullres)
* se nao tiver fonte atribuida, nao faz !
LOCAL cFontName := iif ( oq:oFont=NIL , "NAOFAZ" ,oq:oFont:cFaceName )
LOCAL lFlagReleaseFont := .F.,;
nAlturaDaFonte,;
nLarguraDaFonte := oq:ofont:nwidth,;
nLarguraDoControle ,;
nTime := SECONDS()+3,;
oFontTmp,ofont
if cFontName="NAOFAZ"
return nil
endif
if oq:oFont:nWidth = NIL // *** AAA ***//
oq:oFont:nWidth := 0 // *** AAA ***//
endif // *** AAA ***//
nAlturaDaFonte := oq:oFont:nHeight
nlarguradafonte:=nlarguradafonte*nfact
nLarguraDoControle := oq:nWidth
if lFullres
WHILE SECONDS() < nTime // Evita congelamento da aplicação caso não seja possível recalcular a fonte
nLarguraDaFonte += 1 // Nao funciona com numeros facionados
DEFINE FONT oFontTmp;
NAME cFontName;
SIZE nLarguraDaFonte,ABS(nAlturaDaFonte)
lFlagReleaseFont := .T.
IF oWnd:GetWidth(oq:varget(),oFontTmp) >= nLarguraDoControle
EXIT
ENDIF
oq:SetFont(oFontTmp)
oFont := oq:ofont //osay:GetFont()
RELEASE FONT oFontTmp
lFlagReleaseFont := .F.
ENDDO
IF lFlagReleaseFont
RELEASE FONT oFontTmp
ENDIF
oq:SetFont(oFont)
else
DEFINE FONT oFontTmp;
NAME cFontName;
SIZE abs(nLarguraDaFonte),ABS(nAlturaDaFonte)
oq:SetFont(oFontTmp)
oFont := oq:ofont //osay:GetFont()
RELEASE FONT oFontTmp
endif
* oq:Refresh()
RETURN NIL
FUNCTION AjustaAlt(oq,fact,lFullres)
* se nao tiver fonte , nao faz !
LOCAL cFontName := iif ( oq:oFont=NIL , "NAOFAZ" ,oq:oFont:cFaceName )
LOCAL lFlagReleaseFont := .F., nAlturaDaFonte, nAlturaDoControle
LOCAL nLarguraDaFonte, nTime:= SECONDS()+3, oFontTmp,ofont
* se nao tiver fonte, volta sem ajustar
if cfontname="NAOFAZ"
return nil
endif
if oq:oFont:nWidth = NIL // *** AAA ***//
oq:oFont:nWidth := 0 // *** AAA ***//
endif // *** AAA ***//
nAlturaDaFonte:=oq:ofont:nheight
if lFullres
* se tiver fonte , ajusta
nAlturaDoControle := (oq:nHeight)-6
nLarguraDaFonte := oq:oFont:nWidth
nAlturadaFonte:=nalturadafonte*fact
WHILE SECONDS() < nTime // Evita congelamento da aplicação caso não seja possível recalcular a fonte
nAlturaDaFonte += 0.1 // Na altura o fracionamento funcionou
DEFINE FONT oFontTmp;
NAME cFontName;
SIZE nLarguraDaFonte,nAlturaDaFonte
lFlagReleaseFont := .T.
IF oFontTmp:nHeight >= nAlturaDoControle
EXIT
ENDIF
oq:SetFont(oFontTmp)
oFont := oq:ofont //oSay:GetFont()
RELEASE FONT oFontTmp
lFlagReleaseFont := .F.
ENDDO
IF lFlagReleaseFont
RELEASE FONT oFontTmp
ENDIF
oq:SetFont(oFont)
else
nLarguraDaFonte := oq:oFont:nWidth
nAlturadaFonte:=nalturadafonte*fact
DEFINE FONT oFontTmp;
NAME cFontName;
SIZE abs(nLarguraDaFonte),ABS(nAlturaDaFonte)
oq:SetFont(oFontTmp)
oFont := oq:ofont //osay:GetFont()
RELEASE FONT oFontTmp
endif
* oq:Refresh()
RETURN NIL
FUNCTION ajl_FLD(oq,nf)
* se nao tiver fonte , nao faz
LOCAL cFontName := iif ( oq:oFont=NIL , "NAOFAZ" ,oq:oFont:cFaceName )
LOCAL lFlagReleaseFont := .F., nAlturaDaFonte, nLarguraDaFonte := 0,;
nLarguraDoControle ,nTime:= SECONDS()+3, oFontTmp,ofont
if cfontname="NAOFAZ"
return nil
endif
if oq:oFont:nWidth = NIL // *** AAA ***//
oq:oFont:nWidth := 0 // *** AAA ***//
endif // *** AAA ***//
nLarguraDoControle := oq:nWidth
nAlturaDaFonte := oq:oFont:nHeight
nLarguraDaFonte = nLarguraDaFonte*nf
DEFINE FONT oFontTmp;
NAME cFontName;
SIZE abs(nLarguraDaFonte),ABS(nAlturaDaFonte)
oq:SetFont(oFontTmp)
oFont := oq:ofont //osay:GetFont()
RELEASE FONT oFontTmp
If oq:ClassName()$"/TXBROWSE/"
for i=1 to len(oq:acols)
* pega tamanho anterior X factor
ov:=oq:aCols[i]:nWidth * nf
* atualiza o novo tamanho da coluna
oq:aCols[i]:nWidth := ov
next
elseif oq:classname$"/TDSAY/"
oq:Refresh()
elseif oq:ClassName()$"/TWBROWSE/"
* atualiza a largura das colunas
for i=1 to len(oq:acolsizes)
oq:acolsizes[i]:=oq:acolsizes[i]*nf
next
endif
* oq:Refresh()
RETURN NIL
FUNCTION aja_FLD(oq,nf)
LOCAL cFontName := iif ( oq:oFont=NIL , "NAOFAZ" ,oq:oFont:cFaceName )
LOCAL lFlagReleaseFont := .F., nAlturaDaFonte := 0,;
nLarguraDaFonte, oFontTmp,ofont
if cfontname="NAOFAZ"
return nil
endif
if oq:oFont:nWidth = NIL // *** AAA ***//
oq:oFont:nWidth := 0 // *** AAA ***//
endif // *** AAA ***//
nLarguraDaFonte := oq:oFont:nWidth
nAlturadaFonte:=nalturadafonte*nf
DEFINE FONT oFontTmp;
NAME cFontName;
SIZE abs(nLarguraDaFonte),ABS(nAlturaDaFonte)
oq:SetFont(oFontTmp)
oFont := oq:ofont //osay:GetFont()
RELEASE FONT oFontTmp
If oq:ClassName()$"/TXBROWSE/"
oq:nRowHeight := oq:nRowHeight* nf
oq:nStretchcol:=STRETCHCOL_LAST
elseif oq:ClassName()$"/TSBROWSE/"
oq:nHeightCell:=oq:nHeightCell * nf
* oq:nheightHead:=oq:nheightHead*nf
* oq:nheightFoot:=oq:nheightFoot*nf
endif
* oq:Refresh()
RETURN NIL
Re: FUNCTION DISPLAY 3.0 DISPONIBLE !!
Hola y como se aplica y donde lo bajo
Saluditos
Saluditos
Que es mejor que programar? creo que nada
Atropellada pero aqui ando
I love Fivewin
séʌǝɹ ןɐ ɐʇsǝ opunɯ ǝʇsǝ
Atropellada pero aqui ando
I love Fivewin
séʌǝɹ ןɐ ɐʇsǝ opunɯ ǝʇsǝ
Re: FUNCTION DISPLAY 3.0 DISPONIBLE !!
a ya vi dondeAIDA wrote:Hola y como se aplica y donde lo bajo
Saluditos
https://mega.nz/file/dRd0Wb4S#mpX40r-Nu ... 4Eplb8ovcM
Que es mejor que programar? creo que nada
Atropellada pero aqui ando
I love Fivewin
séʌǝɹ ןɐ ɐʇsǝ opunɯ ǝʇsǝ
Atropellada pero aqui ando
I love Fivewin
séʌǝɹ ןɐ ɐʇsǝ opunɯ ǝʇsǝ
- Antonio Linares
- Site Admin
- Posts: 37481
- Joined: Thu Oct 06, 2005 5:47 pm
- Location: Spain
- Contact:
Re: FUNCTION DISPLAY 3.0 DISPONIBLE !!
Esta funcionalidad está en desarrollo en FWH y esperamos ofrecerla terminada cuanto antes
Re: FUNCTION DISPLAY 3.0 DISPONIBLE !!
Excelente notícia master! Muchas gracias. Saludos.Antonio Linares wrote:Esta funcionalidad está en desarrollo en FWH y esperamos ofrecerla terminada cuanto antes
João Santos - São Paulo - Brasil