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Hi Enrico !
Posted: Mon Oct 30, 2006 3:07 am
by areang
How to create games with xHarbour
I used FWH and xHB.
function Games()
local oBmpBackGround, oBmpSprite1, oBmpSprite2
DEFINE WINDOW oWnd
@0,0 bitmap oBmpBackGround FILE "room.bmp" pixel of oWnd
@20,10 bitmap oBmpSprite1 FILE "ball.bmp" pixel of oWnd
oBmpSprite1:lTransparent := .t.
?????????????????????????????
// But Not Transparent //
?????????????????????????????
ACTIVATE WINDOW oWnd
return nil
Thank's
Best Regard
Areang
Re: Hi Enrico !
Posted: Mon Oct 30, 2006 9:12 am
by Enrico Maria Giordano
This is a working sample:
Code: Select all
#include "Fivewin.ch"
FUNCTION MAIN()
local oWnd, oBrush, oSprite, oTimer
DEFINE BRUSH oBrush;
FILE "c:\fwharbour\bitmaps\backgrnd\beach.bmp"
DEFINE WINDOW oWnd;
BRUSH oBrush
@ 0, 0 BITMAP oSprite;
FILE "c:\fwharbour\bitmaps\fdem5.bmp";
PIXEL NOBORDER
oSprite:lTransparent = .T.
DEFINE TIMER oTimer OF oWnd;
INTERVAL 10;
ACTION MOVESPRITE( oWnd, oSprite )
ACTIVATE WINDOW oWnd;
ON INIT oTimer:Activate()
RELEASE TIMER oTimer
RETURN NIL
STATIC FUNCTION MOVESPRITE( oWnd, oSprite )
LOCAL aWndRect := GETCLIENTRECT( oWnd:hWnd )
LOCAL nWndWidth := aWndRect[ 4 ] - aWndRect[ 2 ]
LOCAL nWndHeight := aWndRect[ 3 ] - aWndRect[ 1 ]
LOCAL nXPos, nYPos
STATIC nXStep := 5
STATIC nYStep := 5
nXPos = oSprite:nLeft + nXStep
nYPos = oSprite:nTop + nYStep
IF nXPos < 0
nXPos = 0
nXStep = -nXStep
ENDIF
IF nYPos < 0
nYPos = 0
nYStep = -nYStep
ENDIF
IF nXPos + oSprite:nWidth >= nWndWidth
nXPos = nWndWidth - oSprite:nWidth - 1
nXStep = -nXStep
ENDIF
IF nYPos + oSprite:nHeight > nWndHeight
nYPos = nWndHeight - oSprite:nHeight
nYStep = -nYStep
ENDIF
oSprite:Move( nYPos, nXPos, , , .T. )
RETURN NIL
EMG
Posted: Tue Oct 31, 2006 6:35 am
by areang
Thank's Enrico,
but the BMP size must fixed with window size.
when it not fixed the brush makes tiles on window surfaces.
Best Regard
Areang
Posted: Fri Nov 10, 2006 7:15 pm
by Rossine
Hi Areang,
Try this:
Code: Select all
...
IF nYPos + oSprite:nHeight > nWndHeight
nYPos = nWndHeight - oSprite:nHeight
nYStep = -nYStep
ENDIF
oSprite:refresh() &&<<<--- Inside This
oSprite:Move( nYPos, nXPos, , , .T. )
RETURN NIL
Regards,
Rossine.
Posted: Fri Nov 10, 2006 7:39 pm
by Enrico Maria Giordano
Great!
EMG
Posted: Sat Nov 11, 2006 1:36 am
by Silvio
And if I want move the sprite with cursor key How I can make it ?
Posted: Sat Nov 11, 2006 8:01 am
by Enrico Maria Giordano
Code: Select all
#include "Fivewin.ch"
FUNCTION MAIN()
local oWnd, oBrush, oSprite
DEFINE BRUSH oBrush;
FILE "c:\fwharbour\bitmaps\backgrnd\beach.bmp"
DEFINE WINDOW oWnd;
BRUSH oBrush
oWnd:bKeyDown = { | nKey | MoveSprite( oWnd, oSprite, nKey ) }
@ 0, 0 BITMAP oSprite;
FILE "c:\fwharbour\bitmaps\fdem5.bmp";
PIXEL NOBORDER
oSprite:lTransparent = .T.
ACTIVATE WINDOW oWnd
RETURN NIL
STATIC FUNCTION MOVESPRITE( oWnd, oSprite, nKey )
LOCAL aWndRect := GETCLIENTRECT( oWnd:hWnd )
LOCAL nWndWidth := aWndRect[ 4 ] - aWndRect[ 2 ]
LOCAL nWndHeight := aWndRect[ 3 ] - aWndRect[ 1 ]
LOCAL nXPos, nYPos
LOCAL nXStep := 0
LOCAL nYStep := 0
IF nKey = VK_RIGHT; nXStep = 5; ENDIF
IF nKey = VK_LEFT; nXStep = -5; ENDIF
IF nKey = VK_DOWN; nYStep = 5; ENDIF
IF nKey = VK_UP; nYStep = -5; ENDIF
nXPos = oSprite:nLeft + nXStep
nYPos = oSprite:nTop + nYStep
IF nXPos < 0
nXPos = 0
nXStep = -nXStep
ENDIF
IF nYPos < 0
nYPos = 0
nYStep = -nYStep
ENDIF
IF nXPos + oSprite:nWidth >= nWndWidth
nXPos = nWndWidth - oSprite:nWidth - 1
nXStep = -nXStep
ENDIF
IF nYPos + oSprite:nHeight > nWndHeight
nYPos = nWndHeight - oSprite:nHeight
nYStep = -nYStep
ENDIF
oSprite:Refresh()
oSprite:Move( nYPos, nXPos, , , .T. )
RETURN NIL
EMG
Posted: Sat Nov 11, 2006 1:34 pm
by Silvio
thanks Enrico !!!
Posted: Sat Nov 11, 2006 1:49 pm
by Silvio
And if I want press space key and fire another small sprite ?
and ihow I make if I want make collision on another sprite
think about space invaders....
Posted: Sat Nov 11, 2006 6:54 pm
by Rossine
Hi Enrico,
It is possible, using FREEIMAGE.DLL capture the image that this in a determined window (dialog/window) and record-her in the format. JPG?
Excuse me. I am using a translator
Posted: Sun Nov 12, 2006 8:07 am
by areang
Hi Enrico.
For the future the game is the good way for all clipper needed.
Just move the image object, click object, show object, hide object, rotate, scale and more. Play the sound and video file.
Think's the object are : image, sound and video
Can you make the lib for this ?
And I will buy the lib from you.
Thank's
Best Regard
Areang